![]() ![]() ![]() You use the previously mentioned ScreenAdjustedNature and configure it to extend the main screen area to the side which the other screen resides. How do I get a mouse that works on multiple screens? NB: By setting the nature in the factory all previously set nature settings are lost because the instance is reassigned, which means setting nature should be doneĪs a first thing in the factory, before any other settings are touched (as the settings are stored in the nature). setNature( new ScreenAdjustedNature( screenSize, offset)) įor example by calling factory.move(10, 10), the mouse is going to be moved to (60, 60) on real screen as the offset is (50, 50).Īttempting to move the mouse outside the 500x500 box with larger values is going to make it hit the imaginary wall at real screen coordinates (550, 550). MouseMotionFactory factory = new MouseMotionFactory() ĭimension screenSize = new Dimension( 500, 500) įactory. Movement to 500*500 box at coordinates (50,50) on screen. In this case it is possible to perform coordinate translation by limiting the screen to certain area only. Sometimes you might need to simulate the mouse movement somewhere else than in the real screen or keep the mouse in a smaller area in the screen. Translating coordinates from real screen to virtual screen DemoRobotMotionFactory is featureless constant speed robotic movement with no mistakes.AverageComputerUserMotionFactory is a medium speed movement with average settings, slower than fast gamer, but much faster than granny motion.FastGamerMotionFactory is a fast and persistent movement with low noise, simulating behavior of someone who knows where the click should land, like a professional gamer.GrannyMotionFactory is a slow and clumsy mouse movement with a lot of noise.NaturalMouseMotion includes FactoryTemplates class which contains a variety of behaviors for your simulations. So a quick access can be found by calling MouseMotionFactory.getDefault().move(int xDest, int yDest) Precooked templates Shorthand method for moving the mouse can be also found from the factory, This instance can be saved to call later or repeatedly. Motion.move() blocking method, which then moves the cursor. MouseMotion motion = mouseMotionFactory.build(int xDest, int yDest) Īnd the reusable MouseMotion can be run by using the To build a MouseMotion instance you use the factory instance: Or using the default instance, by calling MouseMotionFactory.getDefault() You start by creating a new .api.MouseMotionFactory NaturalMouseMotion needs at least java 8 to run. Coordinate translation: Coordinate translation allows to specify offset and dimensions to restrict a movement in a different area than the screen or in a virtual screen inside the real screen.Overshoots: Overshoots happen if user is not 100% accurate with the mouse and hits an area next to the target instead, requiring to adjust the cursor to reach the actual target.Speed and flow: Speed and flow are defining the progressing of the mouse at given time, for example it's possible that movement starts slow and then gains speed, or is just variating.Noise: Noise creates errors in the movement, this can simulate hand shakiness, someone using a non accurate mouse or bad surface under the mouse.Deviation: Deviation leads the mouse away from direct trajectory, creating and arc instead of straight line.Some of the features NaturalMouseMotion contains: They can heavily customize the settings and implementations responsible for the trajectory The default settings should look good enough for most cases, but if user wishes, While being randomly arced to look like real hand moved it there by using a mouse. This library provides a way to move cursor to specified coordinates on screen reliably,
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